Interface | Description |
---|---|
Checkpoint<E extends RunnableEntity,P extends Entity> |
A checkpoint is a snapshot of the running state of a
RunnableEntity at a given
moment of the simulation.After that a checkpoint is created and updated, it can then be used at any other moment of the simulation to create a copy of the RunnableEntity which was used to update the checkpoint. |
VmCheckpoint |
Class | Description |
---|---|
CheckpointAbstract<E extends RunnableEntity,P extends Entity> |
Abstract class for checkpoints.
|
VmCheckpointAbstract | |
VmCheckpointDefault |
This implementation relies on its configuration.
Following configuration values can be set: UpdateOverhead in Simulator.MI . |